Archive for the ‘product updates’ Category

KDC Institutional Straitjacket 1.3

I just released an update to the KDC Institutional Straitjacket, as usual just contact me for getting your updated version and get back your leather texture pack (for those who own it) before deleting your old one.

Changes in 1.3:

  • Added support for Display names in texts.
  • Added support for User names along with Legacy names for the whitelist format.
  • Changed notecard permissions to fullperm to avoid problems with access list change detection.
  • Fixed the RLV lock to be “attachment bump” proof.
  • Removed cooldown cancelling if you tried to free yourself before the time is up (it only tells you that you are too tired now)
  • Added automatic edit prevention when using the RLV locking.
  • Modified the whitelist parsing so it ignore whitelist modifications when tied up.
  • New chest invisible prims with better coverage.
  • Removed an unneeded script.
NOTE: The leather texture pack was packaged in a previous version by error, this is fixed now. (For those who profited of the mistake, consider it a gift ^_^ )

as usual all this can also be found in the up to date documentation

Basic latex hood, tatoo update

And again, i added tatoo layer to my basic latex hoods, and did a new product pic.

As usual if you already got a hood from me, just ask me for the extra layer, it’s free.

It’s also available on XStreet

Now proper tatoo versions of the Vixen hood

Inworld and on Xstreet, Enjoy 🙂

Some more “all layer” updates

I’ve been spacing out the news cause I thought there was no point in filling this blog with “a new update” every day on what is essentially sorts of “reeditions”.

So here is some more: The lycra catsuits and the kriss kross catsuit, including new gorgeous pictures 🙂

Buckled latex corset update

Again, same as the two previous news, you can get all layers on the buckled latex corset.

Enjoy while i keep working 🙂

Another small update

Updated pictures and availability on all layers for the Delilah Corset, also now listed properly on XstreetSL, as for the base catsuit, the update is free and you jsut have to ask for it.

Small update for the basic catsuit

Okay I spent the better part of the day refreshing stuffs about the basic latex catsuit, it’s now going SL wide from:

nomod/nocopy/transfer

to

mod/copy/notransfer

There is a reason for this change, now the basic catsuit is provided with every layers included.

That’s right, gloves shirt pants undershirt underpants, etc… even the new “tatoo” layer!

It is also now on xstreet/marketplace and it includes the transparent ones which initially where only available directly at the dead realm shop.

Of course, for those who already have these catsuits you don’t HAVE to re buy them to get the new layers (you can if you want, wupport is always apreciated) simply send me back your catsuit, and write me a nice little notecard.

Or simply catch me when i’m online and i will do the exchange immediately, or well.. nearly immediately.

I also redid the arts for the vendors and XStreet , I didn’t remember that the old ones where so unappealing…

This is muuch better.

I am on the SecondLife Marketplace !

As usual, filling out those forms and stuffs is a pain in the ass, especially if you want to put proper translations for your products, I can only write properly in french and english, so i filled out German Japanese and Portuguese using google translation… So don’t blame me for the crappy translations 🙂

My opinion of the thing? I like the layout, I like the “related products” footer that’s really nice when you have objects that are part of a while serie or are compatible with eachothers, but i wish it was more convenient , like you could add objects to a “group” and all the members of this group are automatically cycled in the related products. As it stands right now you can only add 8 products (all are visible on the footer) and you have to do it for each and every products.

Right now I won’t add all my colored products because they have a “coming soon” feature that will handle multiple variations of a same item as one, and I do not want to make any extra work on this one.

I’m thinking about dropping the other marketplaces, excepted for freebies, because that’s basically the only thing i ever “Sell” on them. SOmehow peoples browse Apez.biz or Meta-life, but they never have money to spend.

On this point i guess LindenLabs kinda got what they wanted, with their ability to integrate their online shopping experience directly into SecondLife, they pretty much push any competitor out.

Linden Labs… has never anybody taught you that in an economic system, self imposed monopolies tend to be kind of BAD?

Oh well, when you are judge and party things tend to be a bit skewed in your own favor i suppose.

Touchbound V3 Released

This update concern the following objects:

  • Lined chrome ankle cuffs.
  • Lined chrome wrist cuffs.
  • Lined chrome collar.

The updated items should be automatically sent the next time you attach them.

Summary of the update:

  • [Chrome ankle cuffs] fixed: Leg animations not halted when sitting.
  • [Base system] fixed: Wrong key is sent when reporting a detach
  • [Base system] updated: Implement llSetPrimitiveParamsFast.
  • [Base system] fixed: Using a key on an unlocked item return the wrong info text

As usual, please report any problems to the KDC bugtracker . And remember to have fun 🙂

Impending Touchbound update

At some point during monday i will release a patch to the touchbound system to bring everything to version 3 of the code, the upcoming changes follow:

  • Overall speed boost when doing click combos.
  • Automatic turn off on force posed animations when sitting to avoid ugly breakages (this won’t stop upperbody animations which shouldn’t cause any problems anyway)
  • Fix on the non RLV detaching prevention, now sending IM to the proper key.

Plus a little bit of ground work to prepare for adding new objets. I need to get back into it.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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