Archive for the ‘product updates’ Category
KDC Nipple Rings update
This update was long overdue, the nipple rings had several annoying bugs and hadn’t been updated to the newest code base for a while, here is a complete change log of all the changes since the earlier version (and I most likely forgot a few).
Now that they are up to date, they should receive more regular updates when changes to the base system benefit them.
- Mirrored animations for cuffs ↔ piercings.
- Various memory optimizations done on timers and lists.
- Rings now glow fully on click.
- RLV Activator is now compiled in LSL mode to reduce its memory footprint.
- Descriptions from locks are capped to 30 characters max.
- Chains and animations now survive relogging.
- Updater use less memory and check for updates only once a day.
- Removed the point ID numbers in the double-click info panel.
- Created a special namespace for KDC/TB commands, less public LM chatter.
- Detection of unchainable point now work properly.
- RLV Unsit now only triggers when the avatar is out of range AND sitting.
KDC Ponyplay Bits update
And right before midnight, still on time 🙂
All the bits from the TouchBound ponyplay serie have been updated:
- General Touchbound system upgrade.
- Added an extra script to separate messages and menus in a dedicated “language” file (might end up with a translation system)
- Added the chain fix for the cuffs.
- Compiled the garbler in LSL to reduce its memory footprint.
KDC PonyPlay bridle update
And another general system update, for the bridle, like the others, strongly recommended.
Ankle cuffs update
This update concerns all the TouchBound ankle cuffs:
- Laminated ankle cuffs.
- Chrome lined ankle cuffs.
- ER chrome ankle cuffs.
Update content:
- Light primcount reduction.
- Cuff glow replaced by locking pin glow on the laminated series, no change on the sensing zones.
- General system updates (Memory optimization/chain fix/description text cap, etc…).
Enjoy 🙂
Wrist cuffs update.
This update concerns all the TouchBound wrist cuffs:
- Laminated wrist cuffs.
- Chrome lined cuffs.
- ER chrome cuffs.
Update content:
- Light primcount reduction.
- Cuff glow replaced by locking pin glow on the laminated series, no change on the sensing zones.
- Mirrored animations for cuffs ↔ ankle cuffs.
- General system updates (Memory optimization/chain fix/description text cap, etc…)
Enjoy 🙂
KDC Chrome lined collar and KDC/ER collar update!
- Animations have been mirrored with the cuffs , now clicking collar > cuff offers the same options as cuff > collar.
- Various memory optimizations done on timers and lists.
- The RLV activator is now compiled in LSL mode to cut its memory usage.
- Adjusted the clicking prims to avoid click conflicts with other attachments.
- Descriptions from locks are capped to 30 characters max. (for memory reasons)
- Chains and animations now survive relogging. (finally!)
A full changelog is available on the documentation wiki.
Enjoy 🙂
Micro update
I just updated the “vintage” KDC Stiletto boots (Yes, the year 2005 boots). If you already own them, just send me an IM for the update. The built-in AO was removed, they where lightly tweaked and now use an alpha mask. Again, this is an extremely old product, but the update was simple enough, and asked nicely sooo…
The KDC Winter holiday sale is here!
To end 2012 in a bang, I’m doing a big store wide “price adjustment” if you will 🙂
A lot of products have been priced down, click the “more” button to get a full list!
Time to fill your Xmas wishlist 🙂 Read the rest of this entry »
A little update on the institutional straitjacket.
Version 1.4b is here, fairly minor adjustments but I’m sure everyone will welcome them:
- Removed the invisible prims
- Added a set of alpha layers (5 lengths in 10 pixels increments)
If you want the new jacket, just send me a private message, those who bought it from the marketplace can simply ask for a redelivery (I think?).
Otherwise, there is a free box in my in world shop for those who just want to grab the alpha layers.
I am a little sick this week but i should be back working monday.
Quick bridle update
There was a little bug that would make the HUD output debug information, I’m sorry about this.