Archive for the ‘pet projects’ Category

OpenBittorrent.org & Bitlet plugin

Openbittorrent is a pretty cool thingie, basically it’s an open access bittorrent tracker, however it has no “torrent upload” or search engine interface, since all files on a tracker are hashed, the tracker has no way to know what it is indexing.

This article is also a test of the bitlet web based torrent downloader. You can try to download it, it’s only a small kernel file for my phone, virus free and legal you can Download it using the java bitlet downloader.

shr_unstable_OpenMoko.torrent
OR
Download the torrent file HERE

Read the rest of this entry »

House: 3rd floor and roof

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I did some serious crunching the past days, the 3rd floor is 95% complete with doors, labels,  also the roof is in place and most of the exterior walls are lined up.

Hypergrid

Opensimulator’s Hypergrid, that’s a quite interesting concept…

hypergrid

So basically… in order to mesh the many disconnected grids that pop left and right, the made scientists from opensimulator.org invented the hypergrid protocol, long story short it’s a system that allow one server grid to create a “gateway” to another grid.

For instance here you can see the two sims from the etherniagrid (my personal testbed) ‘Core’ and ‘The Outlands’

Those are mine, however all the other sims are not actually hosted on my grid, they are gateways, basically if you teleport in one of them, the two grid do their mumbo jumbo and Presto! you are actually connected in a different grid.

What makes it really mind bending is that you don’t actually NEED to have an account on the other grid, they do some kind of handover, also, you keep your apparence and .. i think your inventory is still connected to the old grid (i think)

I haven’t found yet how to go back home without logging out but , hey that’s quite impressive in itself.

Terraforming

I decided to add an extra sim to my OpenSim Grid
After i think.. 2 hours of terraforming, here we are…
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Chore system update

I did iron out the incinerator code, aswell as the trashcan and the exterior dumpster.

Trashcan:

  • Accept buckets of anything, store it as trash
  • Produce Trashbags if emptied.

Incinerator:

  • Accept trashbags
  • Accept buckets of anything
  • Start up with matches
  • Stop with bucket of water
  • Stop if no more trash and/or ashes is full.
  • Produce ash buckets.

Exterior Dumpster:

  • Accept ash buckets
  • No capacity limit.

I also tried to cleanup some of my code and to reduce potential client side lag (only make prim updates when the change to the prim is significant)

trying to reinvent myself…

Yes it looks nice, no, it really suck in SL.

render

News from the psychic ward

Something coming soon in a secondlife near you…

sj14sj15sj16

Sculpted doors

YAY

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Banner exchange program

I just finished writing my very own tiny banner management system, i would like to offer cross linking with creators designers and shops of the SL and RL scene that i apreciate, so if you want me to put your banner on the kdc blog send me a nice message and if i like your stuffs we can exchange banners 🙂

Note: i do not take flashy animated gifs or flash banners, and your banner must be about 480*60 pixels to fit in my layout.

the house is growing

it’s aliiive…

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

December 2025
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