Archive for the ‘pet projects’ Category
A little sneak peek and some more
Here is a little teaser for all the SL rubberists out there 🙂 I’m sure you will find it interesting.
I’m pretty much done making the textures of the pack and preparing the script add-on, it will come in the 15 classical KDC colors, so as usual it will perfectly (well nearly perfectly) match all my other latex products, with independent base and details, hell you can mix latex with the canvas or leather if you have the corresponding packs.
It’s also a slightly tweaked version of my latex, which, I believe greatly improve its look. I will be using this variation from now on as i believe it’s more subtle and realistic.
Now this isn’t really a product but I’ve been optimizing some more prims in Dead Realm and replaced all the ugly boulders over the tunnel with a few of the sculpts i initially made for floating islands. I also added one or two more trees. Only 3 sculpts were used instead of 10 spheres, so that’s a few more prims to spare and a much better looking mountain.
KDC Uniforms for New Bison Steeve 1.1.2
I completely forgot to update this mod for the past few versions, this is now done:
Version 1.1.2
- Applied the changes to NPCs brought by the Bison Steeve quest version 1.6
You can grab it here.
My first mesh prim on the main grid!
For those who don’t know it yet, the regions that are on the RC list can handle mesh prims, you can see and upload them if you are using the developer Viewer , otherwise… I’m not quite sure what they look like for normal viewers. Also, for regular prim fiddlers, this viewer let you size prims up to 64x64x64, you have to admit it’s kind of handy to cut prim usage.
Here is a screenshot of the first mesh ever to enter the dead realm region.
I made all the different LOD levels by hand because the SL client really isn’t too good at preserving the original shape of the object.
The table came out with a nice 5 prims weight.
The physical shape is a simple box, at the size of the table itself, i figured it would be good enough. I had to fiddle with the final size multiplier, it seems that too big or too small makes your prim equivalence go up for some reason.
Activities of the weekend
I have been doing a couple of things this week-end, nothing major, but i though i would share it with you.
I rebuilt those metal shelves I’ve been using for years by homemade sculpted ones, that’s 7 prims shrunk down to one. Icing on the cake, they now have cross beams on the back, for no extra cost.
I am wondering if I should sell those once i get them properly textured or maybe i should make them a freebie.
Winter Ventura and myself are doing a joint project to get her collar and cuffs converted to the TouchBound system, that also means we converted her fancy little padlocks to it and they will work on every TouchBound products.
Primitive computers, with LSL and Media prims
This is a little project I wanted to try myself at for a while, this object is managed by two scripts, one could be considered the “CPU” as it contains the actual logic behind the program and the other the “GPU” as it only handle buffering and displaying the information the CPU provides it.
It’s at a very early stage but it’s the only “unix style” SL computer that i’ve seen so far.
The next step is to write a somewhat more refined “keyboard”, currently I’m passing commands to it through a chat channel, I would like to either use a web-based form, or a sort of virtual keyboard that only allow one user at a time to enter commands.
My first pong game
I never got around training myself on making a simple game from start to finish, so here is my first one, obviously it’s not going to provide you hours upon hours of entertainment, nor is it the most sleek and polished game ever made, but hey i tend to never finish projects, this one is!
…it has shadows and cellshading!









