Archive for the ‘3D Stuffs’ Category
Rigging? It’s actually called skinning you idiots.
And yes, I actually HAVE something to show that isn’t a horrible auto generated mess. Well it’s far to be perfect, it’s still a work in progress and is full of little errors, but i already like it!
Oh and the stiff shoulder edge look great! It’s almost like a business suit… if business suits had aprons I guess… The skirt is a bit on the narrow side, with the usual issues that this kind of thing create tho.
Progress!
I just made a nice bow! And spent a lot of time doing it… not too comfortable with Blender’s spline tools but it’s getting there.
Rigging tests
Sooo… I have figured out a “method” to turn my “A” pose outfit into a regular “T” pose and did a quick rigging attempt. Since I did some tweaking to the model, I also remade the textures to match (they still have some horrible issues because I cannot be bothered to do a multi-pass render just yet.
It all looks quite promising!
Some progress
I finished unwrapping the crop and got some preliminary textures out, took me quite a while to figure out what was going on but Darien helped me to get things to look right. I’m not sure about the proportions to be honest, especially the “shaft” length in relation to the rest of the crop. While it’s a detail, I think that a little bit of stitching would look nice on the tip, I only need to figure out the “right” way to do it in Blender.
Texturing and colormatching
For some reason, the blender colors are… different from “normal” colors, I need to figure what’s up with that. But in the meantime here is another little update! I got most of the details I wanted in and even managed to get a metal that looks similar to my usual one. I thought making the inner side of the tip red would be a nice touch too.
Riding crop, a first draft
I wanted a small project that could be completed fairly quickly to get more experience on Blender, so I thought that since I’m always lacking interesting props, I should make a nice riding crop. So here is a bunch of work in progress pictures 🙂
They wanted cyan… and polishing.
I’ve been nicely asked to add a cyan option to the KDC PonyPlay tack, so I thought “why not, this will be quick”. Well I spent my entire Monday on it, it’s Tuesday noon and there is still a lot to do. I’m also using this “return” on the pony tack to do a little bit of polishing that I’ve been meaning to do, I’m starting to wonder if I should redo all my product pictures as a result…
So there we go, cyan and …. *drumroll* materials.
Quick inworld tests of the maid dress
Don’t get excited! It’s not properly textured, it’s not skinned, there is still a lot to do, but I wanted to see what it would look like anyway 🙂
Unwrapping the dress
Blender keeps surprising me, I haven’t found any really archaic tool yet. The auto unwrapping functions does a pretty good job and I don’t think I will have to fiddle with it much. I merged the entire model as one and marked the seams, Blender pretty much does the rest.
More model cleaning and texture tests
I’ve finished modeling the edge of the sleeves and the bottom of the dress, I also made the underside “caps” for it (to prevent the outfit from looking one-sided), I also had to do some fixing on the left sleeve, I had forgotten that it wasn’t matching the high-resolution model at all because of the mirroring. I also marked the “T” seam on the shoulder, on each side.
I did a very quick texture unwrap on the section of the mesh that contains the… “side boob”, shoulder, and sleeve just to see how it’s done and to have a go at baking textures. Blender makes this step a little strange, but not entirely unpleasant. It’s a different workflow from 3DsMax. You can see the result in the “textured” picture, the bib is still the HD version, and you almost cannot tell the difference, beside the apparent pixelation.