Archive for the ‘3D Stuffs’ Category

Bleeding Jane glass

Just some quick sunday work, so far it’s the only glass I made with opaque liquid, it made sense since bleeding jane == bloody mary. I used a “pulpy” normal map but it’s not too visible unfortunately.

I’ll try to get more done today but I overslept and it’s getting late already, figured I would post now instead of waiting 2am.

More glassware… again.

I had enough time to finish up the margarita glass and the classic cocktail glass.

In the picture: Grizzly Temple and Brandtini.

More glassware

I modeled two more glasses for the MixMaster. It is now able to make 12 drinks.

I also wrote more code to get recipes to check that the preparation has been followed (ice/age/mix/blend) but I’m gonna have to scrap this part. My intent was to give a hint that you didn’t quite make the right drink, and that’s currently what it does.

Result: ‘Sugar rush’ and ‘Sparkle Star’ have the same ingredients, so one of the two recipes overrides the other.

I have two options:

  1. Keep it as it is and change the sugar rush or sparkle star recipe?
  2. Make the preparation part of the recipe, but then I lose flexibility with drinks that have preparation errors.

Regardless, I also need to make two new bento hand poses, the hand opening is too small for the rocks glass and too big for the test tube.

Code, flavor and glitches

I’ve spent an absurd amount of time detailing the glass code:

  • Custom animations, including bento finger poses.
  • Manual vs automatic drinking.
  • Named drinks have special flavors and descriptions.
  • “Custom” drinks have more generic flavors that depend of their composition.
  • Drinks have a set number of “sips” before the glass goes empty.

I also encountered a rather nasty rendering issue while making the final model for the highball glass. I can’t really fix it so I kinda “worked around it” by using less transparent glass. It’s not perfect but it’s not too visible.

So that’s a total of 4 recipes that are more or less “final” (unless I add some particle effects):

  • Glass of Nothing.
  • Marsblast.
  • Blue Fairy.
  • Custom Drink (I still need to fix the color generation there)

Busy days.

This week has been a bit rough for me, I had to leave on Monday & Tuesday for family reasons and when I came back I was an absolutely wreck and slept through my muscle aches (lets just say I ‘contributed’ with sweat).

I’ve started working on the drinks and encountered “some” level of success: Darker liquids and rounded glassware tend to work the best with this. The highball glass… not so much.

Mixmaster code demonstration, so far.

 

Not sure how this will play, I had to fiddle with codecs for a while. You can’t really “show” code any other way really.

It doesn’t detect mix/blend/ice/age yet because I’m not sure if I should treat those as a failure or as a custom drink.

Finally done with the model!

This took such a long time, I’ve spent the past two days modeling and texturing the bottles (I made all the LOD models manually because the illusion is a bit too delicate for automatic LOD generation).

I wanted to post a work in progress yesterday, but I figured I could finish everything today and show the result.

And yeah… it DOES look a bit like it’s mixing detergents :3

Lots of work done & inworld test!

If the reference to Va11 Hall-A wasn’t obvious enough…

I made all the LOD models in record time!

Even without the bottles I think it looks glorious already 😀

 

Barely anything to show for

Still sick, but I think I’m getting a little better. I think I did this saturday or sunday, I can’t remember.

Someone also brought to my attention that I forgot to release the new headphone update, so I’ll do that soon-ish.

More unwrapping.

This isn’t what I’d call much “progress” but I should have posted this yesterday. I got a little bit sick, so there is that too, I’ve re-packed all my UVs as tight as possible and condensed all/most of the metallic trims into a tiny corner, since they don’t actually need more than that as it turns out.

I still got some room to slap a KDC logo somewhere, I haven’t really decided where specifically.

Indicators will get their own textures so I can ensure that they are readable enough, but this should be good enough for the rest of the machine.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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