Jacket low poly, first pass
Since texturing is a bit pointless if I can’t test the baking quality, I’ve started the low polygon model. It’s really rough in places and not all that great in general. I initially started in mirror mode, but because all the creasing was done out if symmetry mode, there is not much point in doing that.
Initially I tried to follow the main peaks and valleys of the creases, but I ended up switching to “peaks only” to keep the polygon density low. You can see in picture 2 and 3 the “improvements” in the topology (yeaaah… not there yet)
Oh yeah I also added the mandatory collar trim.