Plattenbau and handcuffs
I took a bit of a break due to a combination of family visits, and a need for some personal time. And what do you know, summer is here with a vengeance.
Eventually, I gave up and unpacked the air conditioner from storage. It was a hassle, but I do not regret it. Better sleep, clearer head for work… And I don’t have to live at night anymore!
For today’s update I have a couple of things to show:
First, I’ve been mildly obsessed with is a staple of brutalist architecture; “Plattenbau” or panel construction. It was used all around the DDR and former Soviet Union. I’m not sure if this is going to be a construction set, or if this is just me experimenting with the style. Fun fact, it’s compatible with my 3×3 cells >_>.
The other thing is that I’ve resumed work on the sci-fi rigid handcuffs. I’ve added a few more visual details, and completed a good chunk of the low-polygon work. On that matter, I’m attempting a different method, but I have no idea whether it will work well with normal maps. If it doesn’t, I’ll just remodel it the old way.
Oh cool! I loved those Cuffs when you first started showing them, and I’m glad you’re continuing.
Now what LL needs is some mechanism for altering poses to target joints to particular points in space and some IK for it.
(Hint: They won’t)