Some stun prod code progress
I have “most” of the code that I need for the stun prod written at this point, even made a somewhat decent looking particle system! Now I just need to make those all important assets: animations & sounds.
The bugs have been “fun” to bang my head against, especially the one where all my script timing was completely off due to “yet to be made” animations missing.
I’m still not 100% satisfied with the way it handles when hitting “Doodle & Strikes” surfaces, it is kind of slow, but I don’t think there is anything I can do about that.
There isn’t much more to say for today, I’d show pictures, but there isn’t a good way to showcase this right now.