Crest, belt, pockets, fabric, leather…
Not a ton accomplished today but I think the high polygon model is complete. I might look for other possibilities for the fabric grain (even if I suspect none of that will show in the final texture).
- Made a clean vectorized copy of the crest (not sure if I will make that a separate texture or not).
- Added belt loops.
- Slimmed down the belt.
- Fixed the leather shine.
- Added a little trim line on the pockets.
There are some weird color space issues between my different projects but I think it’s fixed now.