Crest, belt, pockets, fabric, leather…

Not a ton accomplished today but I think the high polygon model is complete. I might look for other possibilities for the fabric grain (even if I suspect none of that will show in the final texture).

  • Made a clean vectorized copy of the crest (not sure if I will make that a separate texture or not).
  • Added belt loops.
  • Slimmed down the belt.
  • Fixed the leather shine.
  • Added a little trim line on the pockets.

There are some weird color space issues between my different projects but I think it’s fixed now.

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

February 2018
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