Final canvas textures & color functions

I’ve spent the entire day getting the canvas set ready for release and getting all the little texture glitches out. I added specular maps and individual color settings for the base, straps and collar trim. Specular gloss and intensity can also be set per section, but that will be for the applier HUDs to use, which I haven’t made yet.

I also wasted a good hour tonight making the “classic” instructions/warning sticker you usually see on those.

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

February 2017
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