Archive for January 25th, 2017
Can you feel the struggle!
Yes I make horrible puns.
I have the base of a struggle mechanic, and ran out of memory twice on the main script. Not worrying at all…
Currently it plays like a button masher: hit pagedown rapidly to struggle against your bonds, you fail if you do not reach the goal before getting exhausted, or if you move (or someone moves you). If you succeed you loosen up the straps one “notch” and can struggle again after a brief resting period.
Balancing this is a bit difficult as it turns out and I might make the mashing a bit more complicated… Maybe something about hitting a specific key and if you mess up, you gain more exhaustion? I don’t know yet… I’m also gonna need to make a few animations&sounds to really “sell it”.
Oh yeah it’s using hovertexts for progress bars.