Archive for January 17th, 2017
Allright, time for code.
I spent the past two days cleaning up the model and tweaking the rigging some more, I think I’m done at this point. I could probably spend 6 more months on this and get it absolutely perfect but well… the law of diminishing returns is showing its ugly head.
Unless a glaring problem occurs, I just uploaded what I consider the “final” female version.
Now for the coding: I already wrote a fairly meaty texture applier/state changer system for it that allows me to swap between the different model parts and hide the unused ones. I’m trying a new approach of using alpha masking instead of setting things to 100% transparent, it appears to use less resources.