Archive for January 24th, 2014
Mesh building creation pipeline
I’m experimenting with a new mesh creation pipeline to make buildings. I started a replacement for my manor a few weeks ago but got overwhelmed by the sheer complexity of making this kind of model in regular 3D tools. I’ve been turning my attention to a tool called Trenchbroom.
Trenchbroom is very simple to use 3D level editor for Quake that use CSG brushes (Constructive Solid Geometry). It’s different from how you would normally make a 3D model, it’s not as messy as SketchUp and it will crunch down your construction in a single mesh. A bit like SL, a bit like booleans, but different.
I might write a tutorial on how to get something built-in this tool on SL at some point.