Archive for January 21st, 2010
Hands that can’t make up their mind
It seems i ran in another funky oddity while cramming animations into the cuff/collar system, it appears that when hand animations are set it’s for BOTH hands at the same time, even if you only select one…
a few solutions present themselve:
A: add this info as an extra bit into the limb table, and make versions of the animation with and without hands override, so if one animation override the hands, i can swap for a version with no hand overriding. Might lead to more problems tho…
B: put into every animations that do not use a relaxed hand pose both fists closed and hope for the best.
And a few advancement pictures: