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Heatbeat

I have been working some more on my new 3D shell, i jsut scraped the previous one, it was just giving me problems to match the original, but i’m getting there…

Control

I started the full update of the ethernia server, it started yesterday as a total panic when i broke the bootloader configuration, thanks to cyberleo for pinpointing the problem and fixing it *hugsss* .

I am now proceeding, carefully to a global system upgrade, to avoid screwing things up i’m doing it progressively, starting by the stuffs the less likely to break
and working my way up.

-EDIT- i’m also going to try to “clean” a bit what is currently installed…

A little note about my long silence, and some other things.

I have, again, to apologize for my long radio silence. There are many reasons i could put forward to explain it. I might not be able to explain everything but i am going to try.

I think several factors are playing against me, first, i am naturally lazy, and depending of SL as my way to have a roof and bread on the table isn’t making it easier. Two years ago, on January i started to make some accounting about KDC. At this time, everything was just fine, the charts where showing that i was making a very nice progression. I think sometime during this year i started to relax, a bit too much i believe, to put it bluntly, i’ve been slacking -_-. Last year after a few months i started pulling the alarm because my montly income was falling like a rock. I still don’t know if it was my fault or the product of several factors. Basically i started worrying and plainly .. freaking out.

Handling KDC on a day to day basis isn’t easy, when i started it seems nobody had been digging into the BDSM/Fetish market very much and i quickly diversified, my past products cover pretty much everything you can create in sl, from clothes, attachments, scripted furnitures and the like. For some time i have kept this diversity, it was mainly because i had periods of time where one thing was more pelasant and relaxing to do and at some other time it was something else.

Now this diversity is what is making me slow.

Most of my competitors focus in a single creation discipline and some even in a single product perfected time after time. I haven’t been working like this, usually what was done was done and i wouldn’t go back on it.

Now i have to “fight” on every fronts it seems.

It’s hard, really, i think i am losing most of my time trying to decide what branch of my work need to be dealt with and it makes me panic even more.

Time is pouring through my fingers as i try to catch it, making inovative stuffs require me a lot of time, i am a bit perfectionist and i can’t release code that has been patched the quick and dirty way, if i could show to peoples my code without much risks they would know it, so for now you only have my word. Same for clothing, my toolchain ask from me a lot of time and dedication, but the result is here right? 🙂

So all this hefty bit of text i’ve been trying to explain why i disappear for months, i try to think about something else, i get stuck in panic weeks where i can’t get anything done, and also cycle throught code block periods and “like nothing” moments. Sometimes i will look at the clock and see that in my whole days in secondlife i achieved nothing.

I need to change this, because i’m ashamed of my own inability to keep my place in the community.

I promise.

blog version update & capcha

Just did a little update to the blog software and added a capcha for the comments, sorry about this but spambots today are a pain in the ass, it use a little list of personal words, will add more as i go 🙂

ZEITGEIST: What the religion, 911 and the federal bank reserve have in common?

I thought this might interest peoples, take it like you want and think about it and about the society we live in.

[kml_flashembed movie="http://video.google.com/googleplayer.swf?docId=5547481422995115331&hl=en" width="440" height="330"/]

Features suggestions

Small update, i added a nice little form for those that might want to send me suggestions for KDC, anything goes really, from new items, to ideas, to improvements.

It is just on the right —->

Nothing to see…

I spent the whole day to revamp the light system i use for latex to adapt it for fabrics especially to change the intensity of shadows and lights. Nothing really concrete to show but it’s getting there.

High tech virtuality and system failures

I am finally the proud owner of a z800 3D head mounted display, this little baby is built around two 800×600 OLED screens. Experimentations and tests along as some system problems explain my rather silent attitude recently. I will try to get back to work very soon.

ArmA : and BIStudio invent the modern FPS game

I spent the last two days on the second game of Bohemia Interactive Studio (BIStudio in short) called “Armed Assault” Wich is some kind of sequel to Operation Flashpoint.

Flashpoint was a great war simulation game, the point where it sucked was the graphic engine, a bit old, wich was forgiven considering the game was designed to be played on large scale islands with 2000 meters of view distance (not quite what we have in SL :p)

ArmA is some sort of “Flashpoint2.0” the engine clearly smell about Flashpoint but is much better with some nice HDR effects, high detail characters and landscapes (the viewdistance can be cranked to a spiffy 10 kilometers range) and dynamic shadows, the sort of coldness that flashpoint had is gone now, the surfaces feel detailed and shine under the sun in warm tones, the foliages are rich and project shadows in the grassy hills… splendid.
arma2 arma3 screen1

ArmA is set in a present setting and all the 1982 equipment have been replaced by more modern ones, the vehicle array got a lifting, and the less interesting ones got removed.

They added a pretty nice little training, (wich feel a lot like the one you get forced down in america’s army) where you learn the basic US weaponry (unfortunately no training for the OPFOR weaponry) , weapons like the grenade launcher M203 will definitely require some training…

The Singleplayer campain is pretty amusing, architectured around a system of main missions with 2 or more secondary missions of sabotage or marksmanship wich sometimes bring you an advantage in the main mission if you success them.

Instead of the 4 old islands of Operation Flashpoint, ArmA has one massive island of 400km2 (it is bigger than all the flashpoint islands joined) and one “desert” island wich has some grass, terrain reliefs and one small village. The main island is divided in 2 parts, north wich is in an european style and will remind you a lot from Flashpoint, and the south wich is of a mediterranean style. All dotted of many interesting spots, cities, forests and buildings.

It looks like BIStudio kept their promises and raised again the bar for the best Military simulation.

stormy clouds

I managed a great ambience sky for dead realm.

coulds

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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