Archive for the ‘Uncategorized’ Category
Light update on the chore system
I designed a pretty coolbath tub, here are the updates for today:
-fixed a math error on the cold water spout code.
-fixed general water heat averageing code.
-wrote general water loss for bath tub ( heat/(volume * 3) so far )
-wrote the water spout code for boiler.
Still have to add code for the cold water spout of the bath tub and ability to flush it.
Have to work on the bath salts.
The KDC key harvester is repaired.
I fixed the code of my fairly agressive key harvesting system, it should refresh the kdc name2key database fairly fast.
EDIT:
i also fixed a stupid bug that made the program process only half the keys.
Silly me…
My tutorial on sculpted prims
I added to the articles on the right my own tutorial on making sculpted prims in 3dsmax, it isn’t beginner but it shouldn’t be too hard to grasp.
Dull sunday
I’m back, spent a few hours adding some of my clothes to xstreetSL (former slexchange) had to redo most of the pictures which looked pretty bad.
I’m pretty happy with the result.
Sure it’s old stuffs but they still look good.
I need to do the last sprint to finish the leather outfit, find a catchy name and a price…
New in progress stuffs
To go with my chores project i wrote a multi purpose attachment tool, well this little thing is great but it has some data retension limits thus the attachments it use are limited to a single sculpt.
So as an exercise i started making various objects for the chores system. Here is the results of the past 3 days:
teapot
buckets: empty, water, soapy water, dirty soapy water, ashes, coal
i insist, each of these objects weight 1 prim :p