Archive for the ‘Uncategorized’ Category

Good old times

Timeless made me want to relog on there and i took a few pictures , made this crude collage. Those where the good days…

Hands that can’t make up their mind

It seems i ran in another funky oddity while cramming animations into the cuff/collar system, it appears that when hand animations are set it’s for BOTH hands at the same time, even if you only select one…

a few solutions present themselve:

A: add this info as an extra bit into the limb table, and make versions of the animation with and without hands override, so if one animation override the hands, i can swap for a version with no hand overriding. Might lead to more problems tho…

B: put into every animations  that do not use a relaxed hand pose both fists closed and hope for the best.

And a few advancement pictures:

GLOOMIII: In doubt, Compare is your friend

There is nothing more painful ,while adapting a script you made before to a new object, to you discover a bug in the initial script that you can fix, and now have to carefully remove the same bug from all the different variants of this script.

That’s where the Compare function in LSLPlus is your friend. Simply select both scripts, hit compare, and they are shown side by side, with the differenve between eachothers highlighted, with buttons to quickly merge the changes from one to the other.

I know this has existed for a while inclassic C/C++ programming, but i’m jsut discovering the benefits for an LSL user.

here is a pic.

Bergensbanen

Totally unrelated but i feel it’s such a great footage of Norway i had to share it.

What did i forget…

Oh yes, the complete footage is in 720p HD, is 7h30 long and is released under creative commons.

Download it with bitlet or download the .torrent file HERE

you can read the complete article about this here.

I can’t make up my mind

It’s taking a god damn while to update about this collar because the programming is at a standstill… knowing what i wrote in my past message “About collars that include everything and the kitchen sink” I’m open to suggestions.

Well… that is, if anybody is still reading me…

THIS IS …. Zindra

My little rollerskate trip on the new “mature adult sexor XXX” continent, wich you might have problems to find on the map considering even when fully zoomed out it’s still at almost one screen East of the mainland…

Snapshot_050Snapshot_051Snapshot_052Snapshot_053Snapshot_054Snapshot_055

Soon a new home…

I have been planning (IRL) to split with my brother (we currently share the same appartment) a couple of weeks ago i found this nice little studio:

-23 sqm
-half basement style
-separate kitchen
-electric heating and water boiler

It’s not too far from the city center and is in an okay location.

I rebuilt it in sl for planning and stuffs.

Snapshot_007

3 millions

There we are, 3 million avatar keys registered in the KDC database 😀

New bathtub bowl

One sculpted prim instead of two non sculpts, and it allowed me to add a nice lip and space for the drain.

-improved the steam effect on buckets and the bathtub too. 100°C on the picture

-added a small temperature loss to the rezzable system.

-added too far away messages for most of the elements.

Light update on the chore system

I designed a pretty coolbath tub, here are the updates for today:

-fixed a math error on the cold water spout code.
-fixed general water heat averageing code.
-wrote general water loss for bath tub ( heat/(volume * 3) so far )
-wrote the water spout code for boiler.

Still have to add code for the cold water spout of the bath tub and ability to flush it.

Have to work on the bath salts.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
M T W T F S S
 123
45678910
11121314151617
18192021222324
252627282930  
Archives
Categories