Archive for the ‘pet projects’ Category

Second pass

Quite a few things I haven’t posted about:

  • Tested knocking down front and back to break the seam: Didn’t look that great.
  • I built a set of spur/cuff combos, initially horizontal, then with a sharp angle, they give me a good chaining/locking point that make sense… I think.
  • I tried to close the spur with a standard strap & buckle: Too big and impractical.
  • Modified the spurs to close with a friction-type buckle embedded on the spur/cuff: less bulk, good.
  • Slimmed down the boot top edge.

All in all I need to fix up the stitching on the heel and toes of the boot, finish up the strap, make a locking post and I should be good to move on to the low-poly model.

First pass on surface details.

Very uninspired title, I’ve re-unwrapped most parts, and broken symmetry. Oh no, I need to find a place for my logo too. There is something i still want to try, namely to knock up or down the front/back panels.

That and/or maybe making the back-knee panel narrower? Not sure.

There is also this nagging feeling that this is an awful lot of details for the BACK of a boot.

Small progress

Not much to say, still playing with the design…

Boot progress!

I’m sorry for the low pace of things, I really am, it’s just a bad conjecture really.

So a few changes: Considerably shorter, the zip is now an easement for the ankle instead of running along the whole boot (yes I checked, it is a thing). More to come!

More quilting

I’ve rebuilt most of the leg part, too many seams and not enough control edges between them. This is the result so far. I tried to separate better the upper and lower part with som kind of “knee pad” design but I don’t really like it, at least not as it is.

Quilted paneling

I’m trying to give something “special” to those boots to separate them from the ones I’ve done before. Quilted side panels have a little something that makes them.. flattering?

The top part still feels too “detached” from the rest.

Due to all the extra seams I’m gonna have to rebuild the leg part to get a little more control on the subdivision.

So yeah boots…

Not much to say, it started as an extended version of my ballet-boot shape, I was gonna have it zipped or laced front but it always stretches horribly on the knee so inside-leg zip it will be!

Need more details…

Leather done!

That was quick I guess…

I still have to finish the final versions and upload em. Next step: Latex (some would say ‘finally’).

More tweaking of the tied version.

Still no end in sight… I corrected the upper body weighting so now the shoulders and upper arms look right when tied, however I still have issues with the back because this strap has to be weighted fully to the chest bone (it’s the locking one).

Another issue that isn’t visible in this picture is the weighting right where the arms touch the belly.

It’s… perfectible… to say the least.

Another inworld test!

Things are finally moving forward! This is a really terrible test rig, there are a lot of things that i still have to fix, but it is very promising.

Shoudlers are doing some terrible things to the model in this configuration so I’m going to get rid of them. I also need to figure out how to restrict weight copying to specific vertices.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

December 2025
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