Cell Block D-5

Cell Block D-5 is meant to showcase some of my work, map design and my philosophy on coercive design mechanics. It is part of a much larger, prison-themed map project.

The Warden Role:

  • Can padlock cell doors (padlock recess)
  • Respawn from within a cell.
  • Switch handcuff mode.
  • Remove all handcuffs.
  • There is always a Warden in the map.

Cells & Doors

  • Cell doors can only be operated from the outside, or if the center hatch is open.
  • If the Warden padlocks a door, it cannot be opened at all.
  • The cells are designed to prevent respawn, rejoin and physics/seat escapes.

Handcuffs

  • If you have been cuffed, your screen will be blocked unless your avatar wrists are inside the cuff bracelets.
  • Unless you are the Warden, you will not be able to uncuff yourself.
  • GREEN Handcuffs can be removed by anyone but the wearer.
  • RED/ORANGE handcuffs can only be operated by the Warden.
  • As Warden, you can toggle between the public & Warden-only mode by holding a pair of handcuffs and using your trigger.
  • Handcuffs cannot be put on Desktop users at the moment.
  • Rejoining/respawning will not free you.

Bowls

  • Food bowls can be spawned at the guard table, a ghost image of the bowl will remain visible to mark it, if there is already 5 bowls on the map.
  • To remove a bowl from the map, drop it on the bowl spawner.
  • The food bowls content can be changed by holding it on the spawn point and using your trigger.

Contact me if you have suggestions or found a bug!

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

April 2026
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